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Old Aug 30, 2008, 10:03 PM // 22:03   #1
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Default No Elite Skills

It's not bound to happen but it's a thought. What if all the elites were nerfed down to regular skill form or skills such are lightning surge was split into 2 skills(dmg and knockdown). Would it work or epic fail idea?
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Old Aug 30, 2008, 10:09 PM // 22:09   #2
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Epic Fail. Elites are limited to one per bar to prevent exploitation to the nth degree already. Part of Guild Wars is searching for and securing elites to empower your character. In a skill based mmorpg losing the elites would kill the game.
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Old Aug 30, 2008, 10:10 PM // 22:10   #3
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Um i'm not even going to bother to answer that question the answer is quite obvious
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Old Aug 30, 2008, 10:11 PM // 22:11   #4
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What would be the benefits in doing that?
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Old Aug 30, 2008, 10:12 PM // 22:12   #5
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Epic thread!
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Old Aug 30, 2008, 10:12 PM // 22:12   #6
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....

/facepalm
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Old Aug 30, 2008, 10:18 PM // 22:18   #7
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Pro idea is pro.
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Old Aug 30, 2008, 10:21 PM // 22:21   #8
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/signed

i know i don't need ee-leet skillzzzzz.
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Old Aug 30, 2008, 10:36 PM // 22:36   #9
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Quote:
Originally Posted by the savage nornbear
What would be the benefits in doing that?
Even more build diversity? More tiger stance poison warriors

Search for elites loses it's appeal due to PvP characters(faction and unlock). Even if this is a skill based rpg, people running the same elites/builds won't be better simply because of that.
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Old Aug 30, 2008, 10:53 PM // 22:53   #10
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lolno, srsly wtf?
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Old Aug 31, 2008, 12:01 AM // 00:01   #11
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No, it'd create a shit-load of OP skills and build that no one'll ever fix.
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Old Aug 31, 2008, 12:09 AM // 00:09   #12
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I lol'd at the thread title, what a stupid idea. Seriously, whats the point?

btw /notsigned
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Old Aug 31, 2008, 01:00 AM // 01:00   #13
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Quote:
Originally Posted by Master Ketsu
....

/facepalm
/12characters
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Old Aug 31, 2008, 02:25 AM // 02:25   #14
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It would be too easy to abuse, shatterstone+deep wound anyone?
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Old Aug 31, 2008, 03:44 AM // 03:44   #15
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If your going to make a thread about it, atleast give some good reasons why it would actually be a benefit
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Old Aug 31, 2008, 04:31 AM // 04:31   #16
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[Way of the Empty Palm][Moebius Strike][Shattering Assault]

lol.

/notsigned. I like my RPG with a side dish of balance.
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Old Aug 31, 2008, 04:50 AM // 04:50   #17
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Quote:
Originally Posted by Shayne Hawke
[Way of the Empty Palm][Moebius Strike][Shattering Assault]
You forgot [Way of the Assassin] for more pressure & imba, and [Palm Strike] to get to shattering assault. Hell, while we are at it, lets bring along [Beguiling Haze].

LOL,

Notsigned
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Old Aug 31, 2008, 05:00 AM // 05:00   #18
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I think it's funny that things that we are given are taken for granted and a life without them is petty and meaningless. It's like if women had three breasts or everyone had an extra eye. If someone said,

"Wouldn't it be cool if we didn't have an eye on our forehead?"

All the replies would be, "lolno, srsly wtf? /facepalm"

So, to just about all the posts in this thread which is accounted for indirectly by my post, you fail.

In my opinion, I think having the elite skill is neat and clever. However, it has an 'elite' status. It's a skill that's a little stronger than the other skills, but you can only have one of them. So, it makes you think. To be honest, if they were normal skills, you'd see probably a more balanced game. The fact that all these powerful skills can be used in a bar, doesn't mean that just because some assassin throws on all these powerful skills, doesn't mean the monk he/she is attacking has powerful healing skills as well. Remember, to think on balanced ends or your logic crumbles immediately.
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Old Aug 31, 2008, 05:21 AM // 05:21   #19
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Quote:
Originally Posted by Lady Raenef
In my opinion, I think having the elite skill is neat and clever. However, it has an 'elite' status. It's a skill that's a little stronger than the other skills, but you can only have one of them. So, it makes you think. To be honest, if they were normal skills, you'd see probably a more balanced game. The fact that all these powerful skills can be used in a bar, doesn't mean that just because some assassin throws on all these powerful skills, doesn't mean the monk he/she is attacking has powerful healing skills as well. Remember, to think on balanced ends or your logic crumbles immediately.
Eh...no. That just means that most every build would be composed of former elites, and large numbers of skills would instantly be 100% inferior to other skills (energy burn vs energy surge, etc).

If every class were ridiculously OP-ed, the game wouldn't be balanced. It'd just be far more twitchy, as proliferation of OP-ed builds would inevitably lead to builds that could do more damage in less time, consistently, which would be spike heaven. The room for error that monks possess right now is already very small for catching spikes, there's really no need to reduce it any further. Just as there is no need to scrap a system that has worked, and worked damn well for over 3 years, when doing so produces no definitive benefits.
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Old Aug 31, 2008, 05:23 AM // 05:23   #20
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I can't see any benefit to doing so, honestly.
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